
Increased Warp-fuel cost of Doomrockets by 1.Increased all Forbidden Workshop upgrades Warp-fuel cost by 1.Reduced the chance of gaining warp-fuel from agent actions to 50%.Fixed issue where the “Leech” achievement wasn’t triggering correctly.Fixed issue where on loading a saved game many Empire settlements would appear as ruins.Fixed issue where legendary heroes would resume the game with zero health after being wounded.
Fixed issues where the game would crash in the end turn sequence.Fixed issue where the game would soft-lock when triggering a small selection of advice lines.Fixed issue where the game would crash when multiple Doomsphere devices detonated at the same time in the campaign.
The final battle will now trigger correctly in the “Eye of the Vortex” campaign, provided the final ritual has not already been triggered in the save game. The Amethyst Wizard is therefore, by definition, a magister morbidly obsessed, able to strip vitality directly from Lords and Heroes and, crucially, diminish the will of those fighting beneath them, turning even the bravest warriors to ignominious flight. In fact, the very awareness of mortality – that there must be an end to all things – creates its powerful magic. The Amethyst Order is represented by the inverted Scythe, indicating its affinity with the Purple Wind, Shyish, and, of course, death itself. The Scythe, the Hourglass, the Amethyst Skull, the Thorny Rose – these are the symbols of the Imperial Colleges of Magic. Stay tuned for more on this, especially if you’re a modding enthusiast.įinally, as part of the Amethyst Update you’ll receive… the Amethyst Wizard (if you hadn’t guessed already)! The Amethyst Wizard will only be playable in Total War: WARHAMMER II within the Mortal Empires campaign, so remember this means you need to own both Total War: WARHAMMER and Total War: WARHAMMER II in order to get him. Over the next few weeks we’ll be including a breakdown of all the current betas available, listing what they include and roughly how long they will be open for. With each release we always include a rollback build that allows you to finish any save games or continue playing with mods, but from the next update we’ll also be closing down our oldest build. With spring cleaning in mind, we’re also going to be dealing with some of the public betas that are currently available to opt in to for Total War: WARHAMMER II. As such, tomorrow we’ll be updating Total War: WARHAMMER II with some tweaks, fixes, and balance changes. In honour of springtime and sunshine (yes, even in the UK), we’ve been cleaning our code and scouring the database for any pesky bugs following the release of The Prophet & The Warlock.